For those who liked Hexen II and wanted more of the same, Portal of Praevus offered 15 new single-player levels with a new storyline, new foes and an all-new character class, the Demoness.
The Portal of Praevus expansion pack includes 2 continents. The first is Blackmarsh (medieval Europe) you've seen in the original Hexen II as well, but this time it's winter and thus the look is somewhat different. The second, longer hub is Tulku (theoretically Tibetan, but it's been mixed with Indian and Chinese), featuring amazing new architecture and a cool weather effect, snowflakes.
| General Info | |
| Release Date: | 1998 |
| Publisher: | Activision |
| Platform(s): | Win9x/NT |
| World Type: | Fantasy |
| Game Type: | 3D First Person Shooter |
| Base Engine: | Quake I |
| Source Code: | Released |
| System Requirements | |
| CPU | Pentium 90 MHz |
| RAM | 16 MB (32 MB) |
| Graphics | SVGA (3D OpenGL) |
| Disk Space | 120 MB |
| Sound | SoundBlaster & compatibles |
| CD drive | 2x |
| OS | Windows 95 / NT |
| Credits | |
| James Monroe | Project Director |
| Kevin Schilder | Project Coordinator |
| James Monroe | Lead Programmer |
| Mike Gummelt | Programmer |
| Josh Heitzmann | Programmer |
| Josh Weier | Programmer |
| Jon Zuk | Lead Designer |
| Tom Odell | Designer |
| Jeremy Statz | Designer |
| Mike Renner | Designer |
| Eric Biessman | Designer |
| Kenn Hoekstra | Designer |
| Matt Pinkston | Designer |
| Bobby Duncanson | Designer |
| Les Dorscheid | Art Director |
| Kim Lathrop | Artist |
| Gina Garren | Artist |
| Joe Koberstein | Artist |
| Kevin Long | Artist |
| Jeff Butler | Artist |
| Scott Rice | Artist |
| John Payne | Artist |
| Steve Raffel | Artist |
| Eric Turman | Animator |
| Mike Werckle | Animator |
| Kevin Schilder | Music |
| Chia Chin Lee | Sound |