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H2 Walkthrough · Septimus

Septimus (2/3)

 
 

Retrace your steps to the hedge maze, find the exit to the maze on the left-hand side of the wall. Follow it to a door leading to the Temple of Athena. Enter.

Go forward to the room with a pool on the left. Jump into the pool and break out the cracked wall, following the tunnel to a button. Hit the button to drop a pillar in the next room.

Get out of the pool, then go up the stairs (pushing an iron barrel up to the broken stairs if necessary), following the hall to the catwalk over a courtyard. Drop down to the pool on the left and hit the button for a Mars Prize.

Get out of the pool and hit the button on the left wall, activating a lift. Take it back up to the catwalk and take the hall on the left, following to a room with a button. Hit it to open the house back in the courtyard.

     
 

Go back to the courtyard, drop down, and enter the house. Follow the hall up some stairs and around to a second courtyard with a Mystic Urn. Go straight ahead and follow the hall around to the left, until you come to a mural on the left wall with a red edge around it. Keep going straight, up some stairs, and into a room with a Tome of Power and a button. As always, hit the button.

Return to the red-edged mural and go through the doorway opposite it. Follow the hall around to a big yard with a temple in it.

Enter the temple and look up. Shoot the button on the ceiling to get a Stone of Summoning. Note the other sign that warns: "Let no weapon be drawn before the altar of Athena." Exit the temple and hop up to the ledge running around the right-hand side. Hit the button at the end of the ledge.

     
 

Hop down and take the lift to the upper ridge. Walk around the ridge and hit the button at the end, summoning some Skull Wizards and opening a door behind you. Go through the new door and follow the hall to a catwalk over another courtyard.

     
 

Go through the doorway between the pillars on the left. Follow the hall around to the room with the gold bar and an imp ambush. Stand outside the room and fire at the top of the stairs where the cracked step is. Enter the room and avoid awakening the imps by not firing or using any of your weapons (remember the warning about drawing a weapon in the temple of Athena). Step on the floorplate, get the gold bar, and press the button behind the statue of Athena for a Mars prize.

     
 

Drop down into the courtyard, go through the narrow hall in front of you, through to the second courtyard (grab the ring of flight to get the Krater on top of the house) and back to the door leading to the Hall of Heroes. Enter.

Follow the hall to the hedge maze, and go through the exit on the opposite wall. Follow the hall around, and go through the exit on the opposite side of the building (not the ornate arch).

Follow the hall and go through the door to the Reflecting Pool.

Follow the hall and dive down into the pool. Climb out and find the hall leading to the outside area with a big temple and a gold golem.

Place the gold and silver bars on the shelves flanking the temple door. Go through the door when it opens.

     
 

Take the hall to the right, down a short flight of steps to a room with a stone bridge over a pool. Go across the bridge and up the stairs to the room with a door leading to the Baths of Demetrius. Enter.

Read the sign near the door for an important clue about solving an upcoming puzzle.

     
 

Go forward into the first room and go into the alcove on the left. Take the stairs down to a room with a mural on the wall. Hit the cracked wall in the corner to find your way to another Mars prize. Go through the archway to a room with a Skull Wizard and grates over lava.

     
 

Go down the stairs to a room with a long bridge. Note the 2 buttons on each wall. Remembering the sign near the door, push the buttons in the following sequence: fire, steam (vertical wavy lines), water, air (horizontal wavy lines). Collect the Diamond Scepter at the end of the bridge.

 

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